Play
Play reflects my interest in simple joy as a product principle. Not every build has to solve a heavy problem. Sometimes the work is in creating a clean, low-friction space for rest, nostalgia, and a short mental reset that does not come with algorithmic noise.
How It Works
The homepage presents game cards for all five titles. Selecting a card swaps the view inside the same app and updates the URL to a clean route such as /2048/ for direct access. Each game keeps its own controls and state — including restart actions, difficulty modes, timers, and score context — while the overall app stores "last played" data locally so home badges can quickly return you to where you left off.
What Makes It Different
Play combines pixel-art and CRT-inspired styling with a quiet, low-friction game UX that avoids visual noise. The experience feels unified, not stitched together: one interface, one interaction language, and one set of routes across multiple classics. That combination of clean URLs and single-app continuity makes it easier to jump in for short focus breaks without losing flow.
Games Included
2048 · Minesweeper · Tic Tac Toe · Lights Out · Number Slide
Screenshots